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Unity Certified Programmer Exam Guide - Second Edition

You're reading from  Unity Certified Programmer Exam Guide - Second Edition

Product type Book
Published in May 2022
Publisher Packt
ISBN-13 9781803246215
Pages 766 pages
Edition 2nd Edition
Languages
Author (1):
Philip Walker Philip Walker
Profile icon Philip Walker

Table of Contents (17) Chapters

Preface 1. Chapter 1: Setting Up and Structuring Our Project 2. Chapter 2: Adding and Manipulating Objects 3. Chapter 3: Managing Scripts and Taking a Mock Test 4. Chapter 4: Applying Art, Animation, and Particles 5. Chapter 5: Creating a Shop Scene for Our Game 6. Chapter 6: Purchasing In-Game Items and Advertisements 7. Chapter 7: Creating a Game Loop and Mock Test 8. Chapter 8: Adding Custom Fonts and UI 9. Chapter 9: Creating a 2D Shop Interface and In-Game HUD 10. Chapter 10: Pausing the Game, Altering Sound, and a Mock Test 11. Chapter 11: Storing Data and Audio Mixer 12. Chapter 12: NavMesh, Timeline, and a Mock Test 13. Chapter 13: Effects, Testing, Performance, and Alt Controls 14. Chapter 14: Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Closing suggestions for the game/exam

There is also a possibility in the Unity programmer exam that you will come across the odd question on shaders to establish how much you know about creating shaders or what different shaders can create. Learning about shaders is another book in itself, and it's also unlikely when you sit your exam that the majority of it will be devoted to shaders. Hence, if you don't know how to write shaders, do not concern yourself with the coding and focus more on the general practice and functions used. For example, a cel-shaded toon in an environment or custom post-processing effect can be achieved by using functions such as Camera.depthTextureMode to calculate the depth of a scene.

Knowing that these functions and methodologies exist will give you a better chance of answering them, and if you need more information on shaders in general, refer to the Packt book entitled Unity 2021 Shaders and Effects Cookbook – Third Edition; otherwise...

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