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You're reading from  Unity Certified Programmer Exam Guide - Second Edition

Product typeBook
Published inMay 2022
Reading LevelIntermediate
PublisherPackt
ISBN-139781803246215
Edition2nd Edition
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Author (1)
Philip Walker
Philip Walker
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Philip Walker

Philip Walker originally started as a 3D game artist, but then decided he wanted to combine his current skills with coding so that he could see through the majority of his games' and apps' development himself. Philip has worked in various different industries as an artist and as a Unity developer using various types of technology and techniques.
Read more about Philip Walker

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Summary

This chapter was about taking the game we have been developing throughout this book and putting it together as it reached its end. We spoke about how we could push our game further by adding physics collisions other than bullets or buttons. We set up collisions that got us more involved with tweaking the Rigidbody component to make our game objects behave in different ways. We did this by adding drag and affecting our scene's gravity.

We then moved on and discussed how we could improve our game's screen ratio by updating its Canvas Scaler and how it would make our UI look more stable under different ratios. We also made our game-playing area more flexible under the different resolutions using different Unity functions, such as WorldToViewportPoint.

At this point, our mobile version was ready to be built and tested so that we could see how well it ran with updated touchscreen controls. We also looked into its optimization in terms of textures and compressed them...

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Unity Certified Programmer Exam Guide - Second Edition
Published in: May 2022Publisher: PacktISBN-13: 9781803246215

Author (1)

author image
Philip Walker

Philip Walker originally started as a 3D game artist, but then decided he wanted to combine his current skills with coding so that he could see through the majority of his games' and apps' development himself. Philip has worked in various different industries as an artist and as a Unity developer using various types of technology and techniques.
Read more about Philip Walker