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Unity Certified Programmer Exam Guide - Second Edition

You're reading from  Unity Certified Programmer Exam Guide - Second Edition

Product type Book
Published in May 2022
Publisher Packt
ISBN-13 9781803246215
Pages 766 pages
Edition 2nd Edition
Languages
Author (1):
Philip Walker Philip Walker
Profile icon Philip Walker

Table of Contents (17) Chapters

Preface 1. Chapter 1: Setting Up and Structuring Our Project 2. Chapter 2: Adding and Manipulating Objects 3. Chapter 3: Managing Scripts and Taking a Mock Test 4. Chapter 4: Applying Art, Animation, and Particles 5. Chapter 5: Creating a Shop Scene for Our Game 6. Chapter 6: Purchasing In-Game Items and Advertisements 7. Chapter 7: Creating a Game Loop and Mock Test 8. Chapter 8: Adding Custom Fonts and UI 9. Chapter 9: Creating a 2D Shop Interface and In-Game HUD 10. Chapter 10: Pausing the Game, Altering Sound, and a Mock Test 11. Chapter 11: Storing Data and Audio Mixer 12. Chapter 12: NavMesh, Timeline, and a Mock Test 13. Chapter 13: Effects, Testing, Performance, and Alt Controls 14. Chapter 14: Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Using the Audio Mixer

As the game grows, it's useful to have a mixer channel that focuses on all the allocated volume levels and sound effects. Otherwise, if not for a separate mixer channel, we would be clicking on various game objects and adjusting each of their components in the Inspector window.

For our game, we are going to keep this simple and create three Audio Groups with no added effects. Let's take a look at what each Audio Group will focus on:

  1. Master Audio Group: Controls the master for the entire game
  2. Music Audio Group: Controls the music of each level
  3. Effects Audio Group: Controls the sound effects of the bullets firing from our player's ship

The following screenshot shows Audio Mixer and the setup for the three Audio Groups:

Figure 11.1 – Audio Mixer window with Master, Music, and Effects Audio Groups

Further Information

If you would like to know more about the layout of Audio Mixer, check out...

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