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You're reading from  Unity Certified Programmer Exam Guide - Second Edition

Product typeBook
Published inMay 2022
Reading LevelIntermediate
PublisherPackt
ISBN-139781803246215
Edition2nd Edition
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Author (1)
Philip Walker
Philip Walker
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Philip Walker

Philip Walker originally started as a 3D game artist, but then decided he wanted to combine his current skills with coding so that he could see through the majority of his games' and apps' development himself. Philip has worked in various different industries as an artist and as a Unity developer using various types of technology and techniques.
Read more about Philip Walker

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Summary

In this chapter, we created a scene that we can interact with to modify our player with in-app purchases and that we can also use to gain more in-game credits by watching adverts on an iPhone or Android phone to buy more items to further upgrade the player. We will look at building the game on mobile in the Appendix section of this book, as well as how to hide the AD button on PC/macOS platforms.

Finally, we carried all the items we bought over into the game, because of which the player's gameplay has been altered thanks to the modifications.

As mentioned a few times in this chapter, the scene had already been made for us in terms of the art. The reason for this was to allow you to experience raycasting objects and to understand that this is an alternative way of interacting in a scene. But what if the platform we are playing this game on is an iPad? An iPad is more of a square shape, compared to the letterbox shape of an iPhone or Android phone. If this is the case...

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Unity Certified Programmer Exam Guide - Second Edition
Published in: May 2022Publisher: PacktISBN-13: 9781803246215

Author (1)

author image
Philip Walker

Philip Walker originally started as a 3D game artist, but then decided he wanted to combine his current skills with coding so that he could see through the majority of his games' and apps' development himself. Philip has worked in various different industries as an artist and as a Unity developer using various types of technology and techniques.
Read more about Philip Walker