Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Unity Certified Programmer Exam Guide - Second Edition

You're reading from  Unity Certified Programmer Exam Guide - Second Edition

Product type Book
Published in May 2022
Publisher Packt
ISBN-13 9781803246215
Pages 766 pages
Edition 2nd Edition
Languages
Author (1):
Philip Walker Philip Walker
Profile icon Philip Walker

Table of Contents (17) Chapters

Preface 1. Chapter 1: Setting Up and Structuring Our Project 2. Chapter 2: Adding and Manipulating Objects 3. Chapter 3: Managing Scripts and Taking a Mock Test 4. Chapter 4: Applying Art, Animation, and Particles 5. Chapter 5: Creating a Shop Scene for Our Game 6. Chapter 6: Purchasing In-Game Items and Advertisements 7. Chapter 7: Creating a Game Loop and Mock Test 8. Chapter 8: Adding Custom Fonts and UI 9. Chapter 9: Creating a 2D Shop Interface and In-Game HUD 10. Chapter 10: Pausing the Game, Altering Sound, and a Mock Test 11. Chapter 11: Storing Data and Audio Mixer 12. Chapter 12: NavMesh, Timeline, and a Mock Test 13. Chapter 13: Effects, Testing, Performance, and Alt Controls 14. Chapter 14: Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Customizing for different platforms

Throughout this book, we have been developing and playing our game in the Unity Editor. In this section, we are going to start making some considerations regarding what will differ between the Android and PC versions of our game. For example, mobile devices have a touchscreen, so it would be useful if our game could detect that it's being played on a mobile device and, therefore, implement the correct controls.

Also, our game has been developed with a strict 1,920 x 1,080 resolution; we have introduced flexibility with the shop scene's UI and ensured that it accommodates various aspect ratios. In this section, we will go further and make our game support various aspect ratios.

Let's get started and modify our Player script so that it supports touchscreen movement and fires on mobile devices.

Navigating and firing the player's ship with the touchscreen

In this section, we are going to revisit the Player script and add...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime}