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Unity Certified Programmer Exam Guide - Second Edition

You're reading from  Unity Certified Programmer Exam Guide - Second Edition

Product type Book
Published in May 2022
Publisher Packt
ISBN-13 9781803246215
Pages 766 pages
Edition 2nd Edition
Languages
Author (1):
Philip Walker Philip Walker
Profile icon Philip Walker

Table of Contents (17) Chapters

Preface 1. Chapter 1: Setting Up and Structuring Our Project 2. Chapter 2: Adding and Manipulating Objects 3. Chapter 3: Managing Scripts and Taking a Mock Test 4. Chapter 4: Applying Art, Animation, and Particles 5. Chapter 5: Creating a Shop Scene for Our Game 6. Chapter 6: Purchasing In-Game Items and Advertisements 7. Chapter 7: Creating a Game Loop and Mock Test 8. Chapter 8: Adding Custom Fonts and UI 9. Chapter 9: Creating a 2D Shop Interface and In-Game HUD 10. Chapter 10: Pausing the Game, Altering Sound, and a Mock Test 11. Chapter 11: Storing Data and Audio Mixer 12. Chapter 12: NavMesh, Timeline, and a Mock Test 13. Chapter 13: Effects, Testing, Performance, and Alt Controls 14. Chapter 14: Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

The Killer Wave game framework

We now roughly know what type of game we're going to make. Don't worry too much about the exact details as it will not affect the development phase. Our main focus will be the framework of the game; we'll focus on cosmetics in a later chapter.

It's very easy to jump into game development and make it up as you go along—sometimes, that's half of the fun. But when it comes to the fundamentals of creating any application, we need to know where to throw our creativity and logic by sticking to a particular development process. Ideally, you need a framework.

Before I carry on presuming you know what a framework is, let's just consider it as an overall blueprint—a plan of how all our pieces of code are going to talk to each other. Frameworks are similar to design patterns—the plan of the code is set out and ideally shouldn't be expanded on because we're sticking to a plan.

Yes, we know some...

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