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You're reading from  Unity Certified Programmer Exam Guide - Second Edition

Product typeBook
Published inMay 2022
Reading LevelIntermediate
PublisherPackt
ISBN-139781803246215
Edition2nd Edition
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Philip Walker
Philip Walker
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Philip Walker

Philip Walker originally started as a 3D game artist, but then decided he wanted to combine his current skills with coding so that he could see through the majority of his games' and apps' development himself. Philip has worked in various different industries as an artist and as a Unity developer using various types of technology and techniques.
Read more about Philip Walker

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The SOLID principles

When you are planning and coding your projects within Unity as an Object-Oriented Programming (OOP) practitioner—programming that is based on objects containing data—patterns are a great way of making things uniform, saving time, and, hopefully, relating to other programmers who share the same patterns with you.

However, you won't always have a design pattern for all of your projects and it may not be practical to try and force plans that simply aren't practical. If we brush the design patterns to one side, there is an even deeper methodology to programming—the SOLID principles. These principles are guidelines that remind OOP programmers what they should be thinking about when coding projects. They outline what you should and shouldn't be doing with your code. Yes, you could ignore the SOLID principles, and even ignore design patterns, but difficulties will occur and increase the risk of you coding yourself into a dead end...

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Unity Certified Programmer Exam Guide - Second Edition
Published in: May 2022Publisher: PacktISBN-13: 9781803246215

Author (1)

author image
Philip Walker

Philip Walker originally started as a 3D game artist, but then decided he wanted to combine his current skills with coding so that he could see through the majority of his games' and apps' development himself. Philip has worked in various different industries as an artist and as a Unity developer using various types of technology and techniques.
Read more about Philip Walker