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You're reading from  Unity Certified Programmer Exam Guide - Second Edition

Product typeBook
Published inMay 2022
Reading LevelIntermediate
PublisherPackt
ISBN-139781803246215
Edition2nd Edition
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Philip Walker
Philip Walker
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Philip Walker

Philip Walker originally started as a 3D game artist, but then decided he wanted to combine his current skills with coding so that he could see through the majority of his games' and apps' development himself. Philip has worked in various different industries as an artist and as a Unity developer using various types of technology and techniques.
Read more about Philip Walker

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Summary

In this chapter, we have extended our game framework structure by implementing and reinforcing the GameManager script by extending its code. This means that it will never be deleted, regardless of scene changes. We have also introduced the score and scenes managers, which were originally planned in our game framework. These two additional managers take responsibility away from the game manager and add additional features to your game. We ensured these scripts don't mutilate our original code (removing, overflowing, or compensating for our game manager). Your game now has a working scoring system, as well as multiple scenes that can be restarted and changed with very little code. We also introduced sound, which we'll implement in more detail in later chapters.

In the next chapter, we'll focus less on code-heavy content and instead concern ourselves with the art of the game. Even though we are programmers, we need to understand how to manipulate assets and how...

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Unity Certified Programmer Exam Guide - Second Edition
Published in: May 2022Publisher: PacktISBN-13: 9781803246215

Author (1)

author image
Philip Walker

Philip Walker originally started as a 3D game artist, but then decided he wanted to combine his current skills with coding so that he could see through the majority of his games' and apps' development himself. Philip has worked in various different industries as an artist and as a Unity developer using various types of technology and techniques.
Read more about Philip Walker