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You're reading from  Unity Certified Programmer Exam Guide - Second Edition

Product typeBook
Published inMay 2022
Reading LevelIntermediate
PublisherPackt
ISBN-139781803246215
Edition2nd Edition
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Author (1)
Philip Walker
Philip Walker
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Philip Walker

Philip Walker originally started as a 3D game artist, but then decided he wanted to combine his current skills with coding so that he could see through the majority of his games' and apps' development himself. Philip has worked in various different industries as an artist and as a Unity developer using various types of technology and techniques.
Read more about Philip Walker

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Summary

This chapter covered a variety of topics, including understanding Unity's Audio Mixer, which is where we can control the sounds in our game, and altering levels with our script. Then, we moved on and looked at storing data with PlayerPrefs and custom storage in JSON format in order to recognize the differences between the two ways of storing data. For JSON, we converted our data from object-based data into bytes and stored the results in a file (serialization).

In future projects, you will likely make use of the coding we covered in the last two chapters regarding storing and reapplying data such as music and sound effect volume sliders. Hopefully, you will also be able to go further with this data by using other components in your projects so that your game can send out data onto the cloud and monitor your players' progress as helpful feedback to improve development.

In the next chapter, we are going to look at pathfinding and how to improve the overall performance...

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Unity Certified Programmer Exam Guide - Second Edition
Published in: May 2022Publisher: PacktISBN-13: 9781803246215

Author (1)

author image
Philip Walker

Philip Walker originally started as a 3D game artist, but then decided he wanted to combine his current skills with coding so that he could see through the majority of his games' and apps' development himself. Philip has worked in various different industries as an artist and as a Unity developer using various types of technology and techniques.
Read more about Philip Walker