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Unity Certified Programmer Exam Guide - Second Edition

You're reading from  Unity Certified Programmer Exam Guide - Second Edition

Product type Book
Published in May 2022
Publisher Packt
ISBN-13 9781803246215
Pages 766 pages
Edition 2nd Edition
Languages
Author (1):
Philip Walker Philip Walker
Profile icon Philip Walker

Table of Contents (17) Chapters

Preface 1. Chapter 1: Setting Up and Structuring Our Project 2. Chapter 2: Adding and Manipulating Objects 3. Chapter 3: Managing Scripts and Taking a Mock Test 4. Chapter 4: Applying Art, Animation, and Particles 5. Chapter 5: Creating a Shop Scene for Our Game 6. Chapter 6: Purchasing In-Game Items and Advertisements 7. Chapter 7: Creating a Game Loop and Mock Test 8. Chapter 8: Adding Custom Fonts and UI 9. Chapter 9: Creating a 2D Shop Interface and In-Game HUD 10. Chapter 10: Pausing the Game, Altering Sound, and a Mock Test 11. Chapter 11: Storing Data and Audio Mixer 12. Chapter 12: NavMesh, Timeline, and a Mock Test 13. Chapter 13: Effects, Testing, Performance, and Alt Controls 14. Chapter 14: Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Summary

In this chapter, you were introduced to the six core objectives of the exam. You may have skipped on to the final mock exam and scored well, and you may want to increase your score and carry on with the project that we are gearing ourselves up for. With regards to the project, we have an idea of a few design patterns that we can implement as the project goes on (such as Singleton for manager scripts) and these patterns will be built within the game framework. We know what the SOLID principles are, and we mustn't forget them as our project expands.

In the next chapter, we are going to start setting up our camera and light in the testLevel scene. We'll also bring in our player ship and hook it up with some controls so that we can move and shoot bullets. The first enemy will be imported with its own wave attack pattern. We will also be looking into what scriptable objects are and how they can benefit programmers and designers.

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