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You're reading from  Unity 5.x Animation Cookbook

Product typeBook
Published inMay 2016
Reading LevelExpert
PublisherPackt
ISBN-139781785883910
Edition1st Edition
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Maciej Szczesnik
Maciej Szczesnik
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Maciej Szczesnik

Not interested. Too busy with current game project. Source: Linkedin.
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Using additive Mecanim layers to add extra motion to a character


In previous recipes, we were using Mecanim layers in override mode. We can set a layer to be additive. This can add additional movement to our base layer animations.

Getting ready

We will need a character with three animations: IdleTiredReference, and Tired. The Idle animation is a normal, stationary idle. The TiredReference animation has no motion and is used as a reference pose for calculating additive motion from the Tired animation. The TiredReference animation can be the first frame of the Tired animation. In the Tired animation, our character is breathing heavily.

You can also go to the Chapter 07 Special effects\Recipe 04 Using additive mecanim layers to add extra motion to a character directory. Open the Example.unity scene there. You will find the same Humanoid character there. If you play the game and press the space bar, our character will start breathing heavily while still playing the Idle animation. You can find...

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Unity 5.x Animation Cookbook
Published in: May 2016Publisher: PacktISBN-13: 9781785883910

Author (1)

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Maciej Szczesnik

Not interested. Too busy with current game project. Source: Linkedin.
Read more about Maciej Szczesnik