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You're reading from  Unity 5.x Animation Cookbook

Product typeBook
Published inMay 2016
Reading LevelExpert
PublisherPackt
ISBN-139781785883910
Edition1st Edition
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Maciej Szczesnik
Maciej Szczesnik
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Maciej Szczesnik

Not interested. Too busy with current game project. Source: Linkedin.
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Using root motion to drive Rigid Body characters' movement with animations


This recipe describes a very important concept called root motion. It allows the extraction of translation and rotation data from an animation and applies it to our character in the game.

Getting ready

To use root motion, first you need to create a character with a walk or run animation, that has translation in it; see the following screenshot:

Frames of a run animation using root motion. The character is animated with root node translation

If you are using a Humanoid character, the hip bone is used as the root node, the one describing root motion. So hip translation will describe the translation of the character in game (you can still have motion in the Y axis as we can then adjust it in the Import settings). Its rotation will describe character rotation in the game. If you are using a Generic character, you need to choose the Root Node manually in the Import settings. Select the model, go to Inspector, click on the...

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Unity 5.x Animation Cookbook
Published in: May 2016Publisher: PacktISBN-13: 9781785883910

Author (1)

author image
Maciej Szczesnik

Not interested. Too busy with current game project. Source: Linkedin.
Read more about Maciej Szczesnik