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You're reading from  Unity 5.x Animation Cookbook

Product typeBook
Published inMay 2016
Reading LevelExpert
PublisherPackt
ISBN-139781785883910
Edition1st Edition
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Maciej Szczesnik
Maciej Szczesnik
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Maciej Szczesnik

Not interested. Too busy with current game project. Source: Linkedin.
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Using Sub-State Machines in Animator Controller


This recipe shows how to use Sub-State Machines. This concept helps to organize the flow in Animator Controller.

Getting ready

To start, you need to have a character with a few animations. In this example, we are using a character with NormalIdleNormalMoveCombatIdle, and CombatMove animations. These animations will be then grouped in two Sub-State MachinesCombat and Normal.

You can also open the provided example Unity project and go to the Chapter 06 Handling combat\Recipe 01 Using sub state machines in animator controller directory. In the Rigs directory you, will find all the necessary animations. In the Controllers directory, you can find the finished controller with two Sub-State Machines. You can find the Humanoid character in the Example.unity scene. If you press the space bar, our character will switch from Normal to Combat Sub-State Machine.

How to do it...

To create a Sub-State Machine in a controller, follow these steps:

  1. Create and...
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Unity 5.x Animation Cookbook
Published in: May 2016Publisher: PacktISBN-13: 9781785883910

Author (1)

author image
Maciej Szczesnik

Not interested. Too busy with current game project. Source: Linkedin.
Read more about Maciej Szczesnik