We've learned a lot in the previous chapters. This chapter is all about encouraging you to experiment with Unity's animation system. During the next 10 recipes, we will create interesting effects and use animations in new, creative ways. This chapter also covers additional built—in Unity features that can be used to animate our scenes.
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You're reading from Unity 5.x Animation Cookbook
Product typeBook
Published inMay 2016
Reading LevelExpert
PublisherPackt
ISBN-139781785883910
Edition1st Edition
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Author (1)
Maciej Szczesnik
Maciej Szczesnik
Not interested. Too busy with current game project. Source: Linkedin.
Read more about Maciej Szczesnik
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Unity 5.x Animation CookbookPublished in: May 2016Publisher: PacktISBN-13: 9781785883910
© 2016 Packt Publishing Limited All Rights Reserved
Author (1)
Maciej Szczesnik
Not interested. Too busy with current game project. Source: Linkedin.
Read more about Maciej Szczesnik