Reader small image

You're reading from  Unity 5.x Animation Cookbook

Product typeBook
Published inMay 2016
Reading LevelExpert
PublisherPackt
ISBN-139781785883910
Edition1st Edition
Languages
Tools
Right arrow
Author (1)
Maciej Szczesnik
Maciej Szczesnik
author image
Maciej Szczesnik

Not interested. Too busy with current game project. Source: Linkedin.
Read more about Maciej Szczesnik

Right arrow

Detecting the hit location on a character


Another animation-related topic in combat is the hit location detection. This recipe shows how to easily detect hits to different body parts.

Getting ready

We are going to use a simple character with just one looped Idle animation in this recipe. You can also use the provided example Unity project and go to the Chapter 06 Handling combat\Recipe 10 Detecting the hit location on a character directory. You will find an Example.unity scene there, with a Humanoid character. Play the game to see the effect.

How to do it...

To be able to detect hits for different body parts, follow these steps:

  1. Import your character with all the necessary animations to Unity. Place it on the scene.
  1. Create a new Layer and name it BodyParts. To do so, go to the Layers menu and choose the Edit Layers option, as shown in the following screenshot:

Adding a new Layer

  1. Create a new script and name it BodyPart.cs. Create only one public string bodyPartName variable in this script. We will...
lock icon
The rest of the page is locked
Previous PageNext Chapter
You have been reading a chapter from
Unity 5.x Animation Cookbook
Published in: May 2016Publisher: PacktISBN-13: 9781785883910

Author (1)

author image
Maciej Szczesnik

Not interested. Too busy with current game project. Source: Linkedin.
Read more about Maciej Szczesnik