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You're reading from  Unity 5.x Animation Cookbook

Product typeBook
Published inMay 2016
Reading LevelExpert
PublisherPackt
ISBN-139781785883910
Edition1st Edition
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Maciej Szczesnik
Maciej Szczesnik
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Maciej Szczesnik

Not interested. Too busy with current game project. Source: Linkedin.
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Creating background characters and critters with animation-driven behavior


In this recipe, we are going to createanimated characters that will serve as decorations in the game. Such characters' behavior is driven only by animations; thus, we can have quite a large number of them in the game.

Getting ready

Before we start, we need to have a character with a few animations. In this example, we are using a bird. It has IdleStartFlyingFlyingInCircles, and Land animations. The Idle animation is looped and played when our birds sits on the ground. The StartFlying animation is a transition between Idle and FlyingInCircles, which is a looped animation of the bird flying around. The last animation, the Land animation, is a transition between FlyingInCircles and Idle. We don't use root motion for those animations because we want the birds to always land in the same position (we don't want to check where the ground is, it's just a decoration).

You can also download the provided example Unity project...

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Unity 5.x Animation Cookbook
Published in: May 2016Publisher: PacktISBN-13: 9781785883910

Author (1)

author image
Maciej Szczesnik

Not interested. Too busy with current game project. Source: Linkedin.
Read more about Maciej Szczesnik