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You're reading from  Unity 5.x Animation Cookbook

Product typeBook
Published inMay 2016
Reading LevelExpert
PublisherPackt
ISBN-139781785883910
Edition1st Edition
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Maciej Szczesnik
Maciej Szczesnik
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Maciej Szczesnik

Not interested. Too busy with current game project. Source: Linkedin.
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Using Animation Events to trigger script functions


We used Animation Events sporadically in earlier recipes because they are so handy, and it was simply difficult to until to this moment. Most present games use Animation Events very extensively, especially for handling combat. Creating believable melee encounters would be a lot harder without this handy tool.

Getting ready

Before we start, we need to have a character with an attack animation. In the example files, we named the animation HumanAttack. We also need an enemy (we use a Spider character in this example) with Idle and Death animations. You can also download the provided example Unity project and go to the Chapter 06 Handling combat\Recipe 02 Using animation events to trigger script functions directory. You will find a scene called Example.unity there, with Humanoid and Spider characters. In the Rigs directory, you can find the Humanoid.fbx character with all required animations. When you play the game, the Humanoid character will...

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Unity 5.x Animation Cookbook
Published in: May 2016Publisher: PacktISBN-13: 9781785883910

Author (1)

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Maciej Szczesnik

Not interested. Too busy with current game project. Source: Linkedin.
Read more about Maciej Szczesnik