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You're reading from  Low Poly 3D Modeling in Blender

Product typeBook
Published inFeb 2024
PublisherPackt
ISBN-139781803245478
Edition1st Edition
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Samuel Sullins
Samuel Sullins
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Samuel Sullins

Samuel Sullins has been a Blender user since he was 15 years old. He's worked as a personal Blender consultant and written numerous Blender articles on Medium. He also writes about Blender on LinkedIn, where he's published hundreds of Blender micro-lessons and tips. He strongly recommends that you check out his YouTube channel, where he publishes Blender tutorials.
Read more about Samuel Sullins

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Transforming objects

It’s time to learn how to do some real work in 3D. First up, you’ll learn how to move objects around, rotate them, and make them bigger and smaller. In 3D, an object’s transform is simply its position, rotation, and scale. These values are very easy to edit directly. Here’s a simple example to show you how.

In Blender, select the default cube. Press N to open the sidebar.

Figure 3.1 – The N sidebar panel

Figure 3.1 – The N sidebar panel

You’ll see lots of numbers, divided into categories – Location, Rotation, and Scale. These are all the different values for the location, rotation, and scale, depending on the axis you want to change.

To test this settings out, let’s rotate the default cube along the X axis:

  1. In Rotation, click on the X value.
  2. Type in a new value (for example, 200). This is the number of degrees that the object will be rotated by.
  3. Press Enter.

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Low Poly 3D Modeling in Blender
Published in: Feb 2024Publisher: PacktISBN-13: 9781803245478

Author (1)

author image
Samuel Sullins

Samuel Sullins has been a Blender user since he was 15 years old. He's worked as a personal Blender consultant and written numerous Blender articles on Medium. He also writes about Blender on LinkedIn, where he's published hundreds of Blender micro-lessons and tips. He strongly recommends that you check out his YouTube channel, where he publishes Blender tutorials.
Read more about Samuel Sullins