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Low Poly 3D Modeling in Blender

You're reading from  Low Poly 3D Modeling in Blender

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Pages 318 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Samuel Sullins Samuel Sullins
Profile icon Samuel Sullins

Table of Contents (22) Chapters

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

Preface

Blender is a free app for working in 3D. This book helps you get started with using Blender to create art in 3D.

3D art is a wide, varied, and complex topic, but this book brings it down to the basics for you. Before you move forward with 3D art, you need to learn how to work with 3D software and learn the basic principles of 3D art.

Once you grasp the fundamentals, you can start learning more and learning faster, too. This book aims to teach you the fundamentals of working in Blender and creating 3D art. You’re also going to learn the basic principles of low poly, a simplistic 3D art style.

This book helps you gain a fundamental understanding of 3D, followed by the basics of working in 3D in Blender. 3D art is a vast and rapidly evolving field, and this book will make a great starting point for you. We’ll cover common tools, shortcuts, and techniques.

By the time you’re done, you’ll understand the basics of 3D, and you’ll know how to use Blender to create simple 3D art. You’ll be ready to move on and learn more.

Who this book is for

This book is for absolute beginners to 3D. However, it does assume you have basic knowledge of how to work a computer, manage files, and so on.

What this book covers

Chapter 1, Getting Familiar with Blender, shows you how to download Blender. You will get a walk-through of the interface, learn what the different panels are called, and learn the basic controls for 3D navigation.

Chapter 2, Understanding Low Poly Modeling, teaches you the basics of working in 3D. You will learn about concepts such as polygons and meshes and understand high - versus low poly objects.

Chapter 3, Creating a Low Poly Tree, teaches you basic operations in 3D. You will learn how to move, rotate, and scale objects. You will also learn about Edit Mode and several basic Edit Mode tools for editing your mesh.

Chapter 4, Exploring Modifiers, provides an introduction to modifiers in Blender. You will learn what modifiers are, what they do, and how to use them. You will be introduced to several basic and useful modifiers.

Chapter 5, Creating Low Poly Mushrooms, walks you through a project in which you will model a low poly stylized mushroom in 3D. You’ll also learn about some new modeling tools and techniques.

Chapter 6, Understanding Materials and Shading, teaches you how to add color to your models using materials. You will learn what materials are and will be introduced to a new workspace for working with materials. You will learn how to use material slots to add different materials to different parts of an object.

Chapter 7, Creating a Low Poly Tractor, walks you through the creation of a basic low poly tractor model. You will start from scratch and model every part of the tractor, and wrap up by adding materials.

Chapter 8, Low Poly Environment Modeling, walks you through creating different elements for low poly environments. You will learn how to make simple cartoony grass, trees, and rocks.

Chapter 9, Modeling a Kangaroo, walks you through a slightly more advanced project. You will start from scratch and model an entire low poly animal, learning new techniques and tools along the way.

Chapter 10, Creating Low Poly Houses and Buildings, is an easy chapter. You will get some quick lessons on using simple shapes to create simple houses and buildings.

Chapter 11, Using the Asset Browser, teaches you how to store all the models you’ve created in a central location called an asset library, accessible from any Blender project.

Chapter 12, Blocking Out the Scene, explains why blocking out a scene is important. You will learn a few simple techniques for working out how your scene will look ahead of time. You will also learn how to set up your scene camera.

Chapter 13, Building the Scene, shows you how to use your models to build a complete scene, following the simple block out you created in the preceding chapter.

Chapter 14, The Big Render, teaches you what rendering is, and explains how it works. Then, you will learn how to create a final rendered image of the scene you’ve built.

Appendix, describes a tip for fixing your render if the color looks wrong.

To get the most out of this book

You’ll need to know how to operate your computer and understand basics such as how to save files.

The only software you’ll need is Blender.

Software/hardware covered in the book

Operating system requirements

Blender

Windows, macOS, or Linux

Download the example files

You can download the example files for this book from GitHub at https://github.com/PacktPublishing/Low-Poly-3D-Modeling-in-Blender.

Conventions used

There are a number of text conventions used throughout this book.

Bold: Indicates a new term, an important word, or words that you see onscreen. For instance, words in menus or dialog boxes appear in bold. Here is an example: “Open the Modifier tab in the Properties panel.”

Tips or important notes

Appear like this.

Get in touch

Feedback from our readers is always welcome.

General feedback: If you have questions about any aspect of this book, email us at customercare@packtpub.com and mention the book title in the subject of your message.

Errata: Although we have taken every care to ensure the accuracy of our content, mistakes do happen. If you have found a mistake in this book, we would be grateful if you would report this to us. Please visit www.packtpub.com/support/errata and fill in the form.

Piracy: If you come across any illegal copies of our works in any form on the internet, we would be grateful if you would provide us with the location address or website name. Please contact us at copyright@packtpub.com with a link to the material.

If you are interested in becoming an author: If there is a topic that you have expertise in and you are interested in either writing or contributing to a book, please visit authors.packtpub.com.

Share Your Thoughts

Once you’ve read Low Poly 3D Modeling in Blender, we’d love to hear your thoughts! Please visit https://packt.link/r/1803245476 for this book and share your feedback.

Your review is important to us and the tech community and will help us make sure we’re delivering excellent quality content.

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