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Low Poly 3D Modeling in Blender

You're reading from  Low Poly 3D Modeling in Blender

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Pages 318 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Samuel Sullins Samuel Sullins
Profile icon Samuel Sullins

Table of Contents (22) Chapters

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

Modeling the tree

Time for some action!

You’re going to build your first project in Blender – a simple 3D tree. You’ll use many of the tools and techniques that you just read about. This project is simple, so it’s the perfect place to start. Here’s what you’ll have when you’re done:

Figure 3.13 – The tree we’ll make

Figure 3.13 – The tree we’ll make

We’ll start with the easy part – the trunk of the tree.

First, let’s get set up:

  1. Open a new Blender file.
  2. Delete everything in the file.
  3. Now, press Shift + A to add a new Cylinder object.
Figure 3.14 – Adding a cylinder

Figure 3.14 – Adding a cylinder

  1. Open the Operator menu in the lower-left corner and lower the Vertices number to 8. This cylinder is the beginning of the tree trunk.
Figure 3.15 – Changing the Vertices count

Figure 3.15 – Changing the Vertices count

  1. If you take a look at the N menu, you’ll see that...
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