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Low Poly 3D Modeling in Blender

You're reading from  Low Poly 3D Modeling in Blender

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Pages 318 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Samuel Sullins Samuel Sullins
Profile icon Samuel Sullins

Table of Contents (22) Chapters

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

The Inset and Extrude tools

Now, you know how to change the shape of your cube. But it’s still a cube. And you just can’t get very far with a cube, no matter how much you move the vertices around. You can make a squashed cube or a stretched cube, but that’s about it.

However, with the Extrude tool, you can add more geometry (vertices/edges/faces) to the mesh. The Extrude tool lets you select a face of your mesh and then pull it outward to create entirely new geometry. This is very powerful.

Make sure you’re in Object Mode (if you’re still in Edit Mode, press Tab to return to Object Mode).

Before we try this, let’s clean up the scene by deleting everything in it (press A to select all and then X to delete):

  1. Press Shift + A and add a new cube.
  2. Select it, and then press Tab to enter Edit Mode.
  3. Now, you’re ready to learn how to extrude. Make sure that the Selection Mode option is set to Face (see Figure 3.8), and...
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