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Low Poly 3D Modeling in Blender

You're reading from  Low Poly 3D Modeling in Blender

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Pages 318 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Samuel Sullins Samuel Sullins
Profile icon Samuel Sullins

Table of Contents (22) Chapters

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

The Bevel modifier

The Bevel modifier is the exact same thing as the Bevel tool (Ctrl + B) but in the modifier form. It’s like using the Bevel tool on your entire mesh. You have controls for the number of segments and how strong the bevel is. You also get a Threshold value, which controls which edges get beveled.

The Bevel modifier is really great when you need to soften up the edges of an object a little bit—it helps you lose the hard, sharp edge that you have by default. In low poly modeling, you won’t find yourself using this very often. Still, it’s a good tool to know about. You’ll use this most often when trying to recreate real-world objects. In real life, even the sharpest objects (such as the edge of a knife) have a slight roundness or bevel. Nothing real has perfectly sharp edges like objects in Blender have.

Let’s try out the Bevel modifier:

  1. Again, open a new Blender scene and select the default cube.
  2. Navigate to...
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