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Low Poly 3D Modeling in Blender

You're reading from  Low Poly 3D Modeling in Blender

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Pages 318 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Samuel Sullins Samuel Sullins
Profile icon Samuel Sullins

Table of Contents (22) Chapters

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

Navigating the 3D Viewport

The 3D Viewport is where you interact with 3D. You’ll need to see your 3D models from all sides as you work, so it’s important to learn how to navigate in 3D. You’ll learn how to pan, orbit, and zoom your way around.

This basic navigation is easy to master, and won’t take you very long. You’ll become very good at this the more you use Blender, since you have to navigate in 3D to accomplish anything in 3D.

Moving around

Navigating in the 3D Viewport is extremely intuitive. It’s a bit different depending on whether you’re using a mouse or a trackpad.

With a trackpad, you simply scroll with two fingers (in any direction) to orbit in the 3D Viewport, and to pan, move two fingers around while holding down the Shift key.

That’s orbiting and panning. To zoom in and out, you have two options: spread two fingers closer together or further apart on your trackpad (like zooming in and out on a smartphone), or hold down the Ctrl key and scroll up and down with two fingers.

Simple, right?

Now, if you’re using a real mouse (fun fact: I’m not), you can click and drag with the middle mouse button to orbit, scroll to zoom, and press Shift + middle mouse button to pan.

These controls will seem difficult at first, but as you do more Blender work, they’ll become natural.

Numpad controls

Sometimes, you’ll want to view a 3D model exactly from the side, the top, or the front. In Blender, there are two ways to do this.

Do you see the little 3D cross in the upper-right corner of the viewport, as shown in Figure 1.8? That’s called the Gizmo, which is like a little 3D compass:

Figure 1.8 – The Gizmo

Figure 1.8 – The Gizmo

It’s labeled with letters: X (red), Y (green), and Z (blue). In 3D, just like in reality, there are three spatial dimensions (think about the width, depth, and height of a cube). In Blender, these are called X, Y, and Z:

Figure 1.9 – The X and Y axes

Figure 1.9 – The X and Y axes

As shown in Figure 1.9, X axis is displayed as red. The green line represents Y axis. The color blue is used to represent the Z axis, which runs in the vertical, up-and-down direction. You’ll notice there’s no blue line representing the Z axis . That’s to avoid cluttering the viewport more than is needed.

If you ever need a reminder of any of this, simply look at the little Gizmo in the corner.

Now it’s time to learn your first keyboard shortcuts. But before that, you’ll need to turn on something called Emulate Numpad (if you have an actual numpad on your keyboard, you won’t need to do this):

  1. Go to Edit | Preferences:
Figure 1.10 – The Preferences menu

Figure 1.10 – The Preferences menu

  1. Find the Input tab:
Figure 1.11 – The Input tab

Figure 1.11 – The Input tab

  1. Turn on Emulate Numpad:
Figure 1.12 – Emulate Numpad

Figure 1.12 – Emulate Numpad

This makes Blender treat your regular number keys as if they were a numpad, which lets you use the viewport shortcuts.

  1. Close Preferences.

In the viewport, press 1 to get a perfect front view, press 3 to get a perfect right view, and press 7 to get a top view. To see the reverse of these views (back, left, and bottom) press Ctrl + 1, Ctrl + 3, and Ctrl + 7.

There’s another way to do this, too: you can click the little red, green, and blue circles on the Gizmo.

Next, you’ll learn about the Orthographic view mode.

Viewing in Orthographic mode

There are two ways to look at things in 3D. The way you’re looking at your 3D Viewport right now is called Perspective. Perspective is how we view the real world. The farther away something is, the smaller it appears. It’s a very realistic way of viewing things in 3D.

A railroad track is a good example; the further away the rails are, the closer together they appear to be. Take a look at Figure 1.13:

Figure 1.13 – A railroad, viewed in Perspective mode (same as real life)

Figure 1.13 – A railroad, viewed in Perspective mode (same as real life)

There’s another, different way to view the world in 3D, called Orthographic. When you view your Scene in Orthographic mode, everything is consistent in size, no matter how far away it is.

To enable Orthographic mode, press 5 on your numpad. Here’s the same railroad track in Orthographic mode:

Figure 1.14 – The same railroad in Orthographic mode

Figure 1.14 – The same railroad in Orthographic mode

This can sometimes be useful when you need to get a better look at something (for example, to get a good look at the overall shape of a model). You probably won’t use it much—but it’s an option.

Now you know the most important keyboard shortcuts for navigating the 3D Viewport. You’ll find these extremely helpful for working quickly and efficiently as we progress.

In the next section, you’ll learn some more helpful shortcuts.

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Low Poly 3D Modeling in Blender
Published in: Feb 2024 Publisher: Packt ISBN-13: 9781803245478
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