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You're reading from  Hands-On Game Development without Coding

Product typeBook
Published inNov 2018
Reading LevelBeginner
PublisherPackt
ISBN-139781789538335
Edition1st Edition
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Author (1)
Lucas Bertolini
Lucas Bertolini
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Lucas Bertolini

Lucas Bertolini has 10+ years' experience as a video game software developer. He has worked on three major projects: for Pollux Ltd. (Hong Kong) as a game developer and designer; for Schell Games (Pittsburgh, US) where he moved and worked as a developer until the project was completed; and for Globant as a developer. He has worked in technical education for 5+ years and has taught a variety of programming courses. He is the cofounder of NGA and Bytenarchy Studios, both digital services development companies that use Unity as their main technology. Lucas has written Hands-On Game Development without Coding, available from Packt.
Read more about Lucas Bertolini

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Visual effects

First of all, we need to know that most of the visual effects (VFX) in Unity are made with particle systems, native particle managers that allow the user to create different types of VFX.

If you want to learn more about particle systems, we suggest that you read the information at https://docs.unity3d.com/ScriptReference/ParticleSystem.html.

There are different built-in particle systems in the Unity 2D Game Kit, and we can use them without any difficulties. We can find them by going to Assets | 2D/3D GameKit | Prefabs and opening the VFX folder. Once we get to the end of this path, we will find that there are different folders that have been created to organize the different particle systems, as shown in the following screenshot:

Each of these particles have different purposes, such as the following:

  • Reaction to enemy attacks or deaths
  • Reaction to footsteps or...
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Hands-On Game Development without Coding
Published in: Nov 2018Publisher: PacktISBN-13: 9781789538335

Author (1)

author image
Lucas Bertolini

Lucas Bertolini has 10+ years' experience as a video game software developer. He has worked on three major projects: for Pollux Ltd. (Hong Kong) as a game developer and designer; for Schell Games (Pittsburgh, US) where he moved and worked as a developer until the project was completed; and for Globant as a developer. He has worked in technical education for 5+ years and has taught a variety of programming courses. He is the cofounder of NGA and Bytenarchy Studios, both digital services development companies that use Unity as their main technology. Lucas has written Hands-On Game Development without Coding, available from Packt.
Read more about Lucas Bertolini