Reader small image

You're reading from  Hands-On Game Development without Coding

Product typeBook
Published inNov 2018
Reading LevelBeginner
PublisherPackt
ISBN-139781789538335
Edition1st Edition
Languages
Tools
Right arrow
Author (1)
Lucas Bertolini
Lucas Bertolini
author image
Lucas Bertolini

Lucas Bertolini has 10+ years' experience as a video game software developer. He has worked on three major projects: for Pollux Ltd. (Hong Kong) as a game developer and designer; for Schell Games (Pittsburgh, US) where he moved and worked as a developer until the project was completed; and for Globant as a developer. He has worked in technical education for 5+ years and has taught a variety of programming courses. He is the cofounder of NGA and Bytenarchy Studios, both digital services development companies that use Unity as their main technology. Lucas has written Hands-On Game Development without Coding, available from Packt.
Read more about Lucas Bertolini

Right arrow

Summary

So this is it, travelers, the moment we all have been waiting for since we opened the book in Chapter 1, Game Design - Introduction. We have built our first ever game—congratulations to us! To you!

In this chapter, we went through the necessary steps to build our game once the project is finished, including the need of the Resolution and Presentation settings, as well as the importance of the scene list order.

We also had encounters with plugins that needed to be downloaded to accomplish our Android build, both the JDK and SDK, and we shouldn't forget the Unity plugin, which makes all of this possible.

For the first time, we have the final build, the final file in our hands, and we can share it with our family, friends, community, or just feel proud because we concluded this challenge successfully.

Me, Ellen, the Chompers, the Spitters, the Gunners and Grenadiers...

lock icon
The rest of the page is locked
Previous PageNext Chapter
You have been reading a chapter from
Hands-On Game Development without Coding
Published in: Nov 2018Publisher: PacktISBN-13: 9781789538335

Author (1)

author image
Lucas Bertolini

Lucas Bertolini has 10+ years' experience as a video game software developer. He has worked on three major projects: for Pollux Ltd. (Hong Kong) as a game developer and designer; for Schell Games (Pittsburgh, US) where he moved and worked as a developer until the project was completed; and for Globant as a developer. He has worked in technical education for 5+ years and has taught a variety of programming courses. He is the cofounder of NGA and Bytenarchy Studios, both digital services development companies that use Unity as their main technology. Lucas has written Hands-On Game Development without Coding, available from Packt.
Read more about Lucas Bertolini