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Hands-On Game Development without Coding

You're reading from  Hands-On Game Development without Coding

Product type Book
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Pages 430 pages
Edition 1st Edition
Languages
Author (1):
Lucas Bertolini Lucas Bertolini
Profile icon Lucas Bertolini

Table of Contents (16) Chapters

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Game kit 2D

We are about to create the first level of our game using 2D Game Kit. This will be our second contact with the tools provided by it, considering that the default scene creator was the first. The main difference is that, with the next tool, we will be able to make our own decisions and determine where we will be placing platforms, enemies, walls, and keys.

If we want to create an entertaining level, we need to remember what we read in the first chapter of this book. Once our level is finished, we will add some inanimate objects, in order to give some life to the environment.

From this moment on, we won't take our eyes off our game.

Level creation

To create a 2D level, we can use a tool provided by Unity called...

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