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You're reading from  Hands-On Game Development without Coding

Product typeBook
Published inNov 2018
Reading LevelBeginner
PublisherPackt
ISBN-139781789538335
Edition1st Edition
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Lucas Bertolini
Lucas Bertolini
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Lucas Bertolini

Lucas Bertolini has 10+ years' experience as a video game software developer. He has worked on three major projects: for Pollux Ltd. (Hong Kong) as a game developer and designer; for Schell Games (Pittsburgh, US) where he moved and worked as a developer until the project was completed; and for Globant as a developer. He has worked in technical education for 5+ years and has taught a variety of programming courses. He is the cofounder of NGA and Bytenarchy Studios, both digital services development companies that use Unity as their main technology. Lucas has written Hands-On Game Development without Coding, available from Packt.
Read more about Lucas Bertolini

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Data types and data visualization

In Unity3D, as well as many other game engines, data can be represented in many ways, but this kind of information is mostly used by programmers. This is the reason we will detail a list of data types and how they are represented in Unity. This will help you communicate in future conversations with fellow programmers.

We will go through the main data types, but there are many others used in Unity:

  • Choices: Choices are usually represented by enums in the editor. This gives you the option to choose between a predefined set of options:
  • Text: Text is represented with a string in the editor. By clicking on the label and writing something, we will have the opportunity to show that text to the user:
  • Numbers: Numbers are represented in many ways in the editor; the most common ones are ints and floats. We will be able to write integers with the...
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You have been reading a chapter from
Hands-On Game Development without Coding
Published in: Nov 2018Publisher: PacktISBN-13: 9781789538335

Author (1)

author image
Lucas Bertolini

Lucas Bertolini has 10+ years' experience as a video game software developer. He has worked on three major projects: for Pollux Ltd. (Hong Kong) as a game developer and designer; for Schell Games (Pittsburgh, US) where he moved and worked as a developer until the project was completed; and for Globant as a developer. He has worked in technical education for 5+ years and has taught a variety of programming courses. He is the cofounder of NGA and Bytenarchy Studios, both digital services development companies that use Unity as their main technology. Lucas has written Hands-On Game Development without Coding, available from Packt.
Read more about Lucas Bertolini