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Hands-On Game Development without Coding

You're reading from  Hands-On Game Development without Coding

Product type Book
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Pages 430 pages
Edition 1st Edition
Languages
Author (1):
Lucas Bertolini Lucas Bertolini
Profile icon Lucas Bertolini

Table of Contents (16) Chapters

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Summary

This chapter has been our first real contact with what will end up being our first video game in Unity. We have covered the initial steps in the creation of our world, the place where we will tell our story, and where we will test our levels and gameplay. We have learned that when we are crafting our levels, we have to keep in mind setting limits and boundaries for players, in order to keep them on track.

Having created our first level, we understood that we have to add animated and static objects to our scene to give life and personality to it.

But what about animated objects? How can my player interact with the environment? When will I be able to do that?

Do not rush, and do not worry, because we will be working on that in the next chapter. Besides adding animated objects with behaviors and playing with their settings, we will learn about object interaction, and finally...

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