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Hands-On Game Development without Coding

You're reading from  Hands-On Game Development without Coding

Product type Book
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Pages 430 pages
Edition 1st Edition
Languages
Author (1):
Lucas Bertolini Lucas Bertolini
Profile icon Lucas Bertolini

Table of Contents (16) Chapters

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

States diagram

Every FSM can be drawn as a state diagram. Each state will be contained in a box with arrows going from one state to another representing the transitions.

We will go through the same examples that we saw before and learn how we can create the diagrams step by step.

Turnstile

In order to create the diagram that belongs to the turnstile FSM, we need to go through the following steps:

  1. First of all, we have to write down the states, as follows:
  1. Next, we have to draw the transition arrow from one state to the other state that it will transition to. In this case, we have two transitions that interact in a cyclical way, as shown in the following diagram:

That's it. By drawing a diagram, it is simpler to...

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