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You're reading from  Hands-On Game Development without Coding

Product typeBook
Published inNov 2018
Reading LevelBeginner
PublisherPackt
ISBN-139781789538335
Edition1st Edition
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Author (1)
Lucas Bertolini
Lucas Bertolini
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Lucas Bertolini

Lucas Bertolini has 10+ years' experience as a video game software developer. He has worked on three major projects: for Pollux Ltd. (Hong Kong) as a game developer and designer; for Schell Games (Pittsburgh, US) where he moved and worked as a developer until the project was completed; and for Globant as a developer. He has worked in technical education for 5+ years and has taught a variety of programming courses. He is the cofounder of NGA and Bytenarchy Studios, both digital services development companies that use Unity as their main technology. Lucas has written Hands-On Game Development without Coding, available from Packt.
Read more about Lucas Bertolini

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Summary

Know your enemy. This was the main focus of this chapter, knowing our enemies.

The chapter was focused on learning about the behaviors of the chomper and the Spitter, what they can do, how they are able to see the player, when they will react, and so on. By knowing this information, we are going to be able to create different types of enemies, because we can duplicate the enemies' prefabs and change the values of their behaviors, which will finally end up in them having different behaviors.

This will enhance the challenge level of the our game, making our level more fun and challenging to play. We need to keep in mind that the player's attention and interest must be sustained at all time.

In the next chapter, we will face our demons by looking at the level boss, the most powerful enemy of all. We will look at how we can manage its power and use it to our advantage...

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Hands-On Game Development without Coding
Published in: Nov 2018Publisher: PacktISBN-13: 9781789538335

Author (1)

author image
Lucas Bertolini

Lucas Bertolini has 10+ years' experience as a video game software developer. He has worked on three major projects: for Pollux Ltd. (Hong Kong) as a game developer and designer; for Schell Games (Pittsburgh, US) where he moved and worked as a developer until the project was completed; and for Globant as a developer. He has worked in technical education for 5+ years and has taught a variety of programming courses. He is the cofounder of NGA and Bytenarchy Studios, both digital services development companies that use Unity as their main technology. Lucas has written Hands-On Game Development without Coding, available from Packt.
Read more about Lucas Bertolini