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Hands-On Game Development without Coding

You're reading from  Hands-On Game Development without Coding

Product type Book
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Pages 430 pages
Edition 1st Edition
Languages
Author (1):
Lucas Bertolini Lucas Bertolini
Profile icon Lucas Bertolini

Table of Contents (16) Chapters

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Player UI

Now it is time to show the player some information about their character, the state of its life, and some information about the inventory. To do this, we'll look at the KeyCanvas and HealthCanvas GameObjects to understand how they work to show information on the UI canvas.

Inventory UI

We can click on the KeyCanvas GameObject on the scene, but in case we are in a scene where we don't have any, we can just look one up in the folder at Assets | 2D or 3DGameKit | Prefabs | UI Prefabs. The Inventory UI is shown in the scene as follows:

Let's now take a look at the properties of the Key UI component:

The functions are as follows:

Key Icon Prefab This is the UI icon prefab that will be automatically...
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