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Hands-On Game Development without Coding

You're reading from  Hands-On Game Development without Coding

Product type Book
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Pages 430 pages
Edition 1st Edition
Languages
Author (1):
Lucas Bertolini Lucas Bertolini
Profile icon Lucas Bertolini

Table of Contents (16) Chapters

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Summary

Throughout this chapter, we have learned each and every aspect of the player character's settings, whether we are following the 2D or 3D path.

Knowing how our character works is the main step toward being able to change any aspect of it as we need, and with this, to create different gameplay than that which is provided by the Game Kits.

We learned which component is in charge of the player movements, and looked at its variables. We also examined the components that allow the player to interact with their character, to move, jump, and attack, and even to pause the game. In addition to this, we learned about both the components that manage the character life, as well as the damage that can be caused to it.

On top of this, we have gone through a new concept, which are what we call events: behaviors that happen as a reaction to certain situations.

In the next chapter...

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