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Hands-On Game Development without Coding

You're reading from  Hands-On Game Development without Coding

Product type Book
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Pages 430 pages
Edition 1st Edition
Languages
Author (1):
Lucas Bertolini Lucas Bertolini
Profile icon Lucas Bertolini

Table of Contents (16) Chapters

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Installing Unity HUB and Unity3D

Before getting our hands on Unity3D, we may have been asking ourself what exactly Unity3D is, and what makes it so special. For sure, we know that it is a game engine, but do we know what a game engine is?

A game engine is considered to be a development environment in which people can build video games. In this environment, we are allowed to combine many functionalities, usually provided by the game engine itself or by external libraries. Such functionalities include the following:

  • 2D graphic rendering

  • 3D graphic rendering

  • Scripting

  • Collision system

  • Physics library

  • Sound reproduction

  • Sprite animation

  • 3D object animation

  • Cinematics

  • Networking system

Usually, developers produce games for different platforms, such as mobile devices, computers, consoles, and so on.

OK, now that we know what a game engine is, we want to know what...

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