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Hands-On Game Development without Coding

You're reading from  Hands-On Game Development without Coding

Product type Book
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Pages 430 pages
Edition 1st Edition
Languages
Author (1):
Lucas Bertolini Lucas Bertolini
Profile icon Lucas Bertolini

Table of Contents (16) Chapters

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Summary

In this chapter, we have learned how to create a better feeling of the environment by adding different reactions for the world to exhibit when the player character interacts with it.

Visual effects were created by using different particle systems, which we can trigger from different events or have them playing in the environment in a constant loop.

The same applies to the sound effects. We learned how to use the Audio Source by triggering different clips as reactions to events. Actually, the same events that activate the visual effects can be the ones that activate the sound effects.

As well as this, we learned that physical reactions can be added by inserting Pushable components or physics materials, giving us the ability to move boxes from one place to another and create different types of friction and bouncing properties. We can use these properties for different gameplay...

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