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Hands-On Game Development without Coding

You're reading from  Hands-On Game Development without Coding

Product type Book
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Pages 430 pages
Edition 1st Edition
Languages
Author (1):
Lucas Bertolini Lucas Bertolini
Profile icon Lucas Bertolini

Table of Contents (16) Chapters

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Scene management within Unity

As has been promised before, we are going to see what was stopping us from being able to open the scene when pressing the play button.

Every scene that has to be loaded by the scene manager needs to be added to the scenes to build list. We can find this list by pressing Ctrl + Shift + B, or by clicking on File | Build Setting at the top left of the editor:

When it opens, we will find the list of scenes that were added before:

We will find out that, for example, the MainMenu and the Level 0 scenes aren't added to the list. In order to do this, we have to click on the scene in the asset, and drag and drop it into the list. Once we have done that, we will be able to switch to another scene without any problems.

Scene transitions

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