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Hands-On Game Development without Coding

You're reading from  Hands-On Game Development without Coding

Product type Book
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Pages 430 pages
Edition 1st Edition
Languages
Author (1):
Lucas Bertolini Lucas Bertolini
Profile icon Lucas Bertolini

Table of Contents (16) Chapters

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

2D Game Kit

As we continue on our 2D game development experience, we go deeper chapter by chapter into what I consider the most important topics. Here, we will analyze our own character in depth to gain an understanding of the components that we'll use to change our character's behaviors. So now, please select Ellen's GameObject and take a look at its components.

We will focus on the following components:

  • Character Controller 2D
  • Player Input
  • Player Character
  • Damageable
  • Damager
  • Bullet Pool
  • Inventory Controller

Character Controller 2D

The Character Controller 2D component is in charge of calculating the basic movements of the character:

As game developers, this is the component with which we will interact...

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