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Hands-On Game Development without Coding

You're reading from  Hands-On Game Development without Coding

Product type Book
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Pages 430 pages
Edition 1st Edition
Languages
Author (1):
Lucas Bertolini Lucas Bertolini
Profile icon Lucas Bertolini

Table of Contents (16) Chapters

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Tips and shortcuts for Unity Editor

Now that we understand Unity's interface layout, here are some tips and tricks so we can work with the editor as smoothly as possible. But you may be saying to yourself, but I don't like this layout, is there something I can do about it? Of course, there are many things we can do to strengthen our relationship with Unity.

Once we have established our best layout possible, it will be time to learn some shortcuts to different functionalities, in order to save some time while making our game.

Do not feel rushed to learn all of this by heart just by reading and reminding yourself of it. This is something we will get used to as we keep working with Unity.

We will find some of these tips more interesting, and others less interesting, because everyone has different points of view. Keep in mind that we are trying to get comfortable with using...

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