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Hands-On Game Development without Coding

You're reading from  Hands-On Game Development without Coding

Product type Book
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Pages 430 pages
Edition 1st Edition
Languages
Author (1):
Lucas Bertolini Lucas Bertolini
Profile icon Lucas Bertolini

Table of Contents (16) Chapters

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

To get the most out of this book

There is no need to rush; take as long as you need to finish this book. There are many topics in this book that can have a number of variations, so use the examples I have prepared and take your time to test them in your own way too.

This book is meant to be read twice; once for the 2D Game Kit, and a second time for the 3D Game Kit. The reader is not supposed to read both sections at the same time.

This is meant to be the basis for your game, so once each chapter is finished, you need to keep on working before starting the next one. If you read the book as fast as you can, you will definitely miss very important things.

Readers need to have a basic knowledge of interfaces and understand the virtual space and its rules. They also need to learn the behaviors and roles that each component must have in order to make a video game.

Readers should be willing to learn about video game development and create a video game without the need to learn any programming language.

Download the color images

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. You can download it here: http://www.packtpub.com/sites/default/files/downloads/9781789538335_ColorImages.pdf.

Conventions used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "We can use Game Kit's RocksPainter or Vegetation painter, which are placed in the Hierarchy."

Bold: Indicates a new term, an important word, or words that you see on screen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "In this case, we have to click on the Learn tab at the top left."

Warnings or important notes appear like this.
Tips and tricks appear like this.
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