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You're reading from  Unity Virtual Reality Projects

Product typeBook
Published inSep 2015
Reading LevelIntermediate
PublisherPackt
ISBN-139781783988556
Edition1st Edition
Languages
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Author (1)
Jonathan Linowes
Jonathan Linowes
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Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
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Summary


In this chapter, we started simply by mapping a regular image on to the outside of a sphere. Then, we inverted it with a custom shader, mapping the image inside the sphere. We explored cylindrical projections of panoramas and large infographics. Then, we took several sections to understand equirectangular spherical projections and photospheres and how they're used for 360-degree immersive media in virtual reality. Lastly, we explored some of the technology behind viewing and capturing 360-degree media.

In the next chapter, we go social as we look at ways to add multi-user networking to Unity VR projects and how to add scenes to the emerging metaverse. Multiplayer games are familiar to most of us, but when combined with virtual reality, this provides a social experience that is unparalleled by any other technology. We will learn about networking technology and the new Unity Networking features that were introduced in Unity 5.1.

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Unity Virtual Reality Projects
Published in: Sep 2015Publisher: PacktISBN-13: 9781783988556

Author (1)

author image
Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes