Reader small image

You're reading from  Unity Virtual Reality Projects

Product typeBook
Published inSep 2015
Reading LevelIntermediate
PublisherPackt
ISBN-139781783988556
Edition1st Edition
Languages
Right arrow
Author (1)
Jonathan Linowes
Jonathan Linowes
author image
Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes

Right arrow

Assemble the scene in Unity


Now, we can use the gallery room model in Unity and add a floor and a ceiling with skylights. We will apply textures to the walls and add lighting.

The gallery room

First, we'll build the art gallery's room structure by performing the following steps:

  1. Create a new scene by navigating to File | New Scene.

  2. Create a floor plane by navigating to GameObject | 3D Object | Plane. Reset its Transform option and rename it to Floor.

  3. Create the material for the floor and color it beige.

  4. Our room is sized 24 by 36 feet, which in meters is 7.3 by 11. A Unity plane is 10 units square. So Scale it to (0.73, 1, 1.1).

  5. Import the gallery model (for instance, Gallery.blend). Drag a copy from Project Assets into the Scene. Reset its Transform option.

  6. Manually rotate and/or scale it to fit the floor, as needed (mine fits, but its Rotate Y value needed to be set to 90). It may help if you first change the Scene view to Top Iso.

  7. It is a good idea to add a collider to the walls so that a character...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Unity Virtual Reality Projects
Published in: Sep 2015Publisher: PacktISBN-13: 9781783988556

Author (1)

author image
Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes