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You're reading from  Unity Virtual Reality Projects

Product typeBook
Published inSep 2015
Reading LevelIntermediate
PublisherPackt
ISBN-139781783988556
Edition1st Edition
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Author (1)
Jonathan Linowes
Jonathan Linowes
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Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
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Crystal balls


To begin, let's have a little fun while we apply a regular rectangular image as a texture to a sphere, just to see what it does and how bad it looks.

First, set up a new scene for this chapter by performing the following steps:

  1. Create a new scene by navigating to File | New Scene. Then, navigate to File | Save Scene As... and name it 360Degrees.

  2. Create a new plane by navigating to GameObject | 3D Object | Plane and reset its transformation using the Transform component's gear icon | Reset.

  3. Insert an instance of MeMyselfEye from the project prefab, set its Position to (0, 1, -1), and delete the default Main Camera.

Now, create the first sphere and write a rotator script while you're at it. I'm using the EthanSkull.png image that was provided with this book (drag and drop it into the Project Assets/Textures folder). Then, perform the following steps:

  1. Create a new sphere by navigating to GameObject | 3D Object | Sphere, reset its transformation using the Transform component's gear icon...

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Unity Virtual Reality Projects
Published in: Sep 2015Publisher: PacktISBN-13: 9781783988556

Author (1)

author image
Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes