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Unity Virtual Reality Projects

You're reading from  Unity Virtual Reality Projects

Product type Book
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Pages 286 pages
Edition 1st Edition
Languages
Author (1):
Jonathan Linowes Jonathan Linowes
Profile icon Jonathan Linowes

Table of Contents (18) Chapters

Unity Virtual Reality Projects
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Virtually Everything for Everyone Objects and Scale VR Build and Run Gaze-based Control World Space UI First-person Character Physics and the Environment Walk-throughs and Rendering Using All 360 Degrees Social VR Metaverse What's Next?
Index

Chapter 11. What's Next?

Composite, Getty Images (book cover image) and VR addict Public Domain (source http://www.wallpapershome.com/art/graphics/wallpaper-cyberpunk-virtual-reality-glass-addict-room-395.html)

Whether you read this book from the beginning to the end or jumped around picking and choosing what you wanted to try, I hope you learned a thing or two about virtual reality, Unity, and how to build your own VR experiences. This is just the beginning for all of us. We are pioneers, and you have an opportunity to help invent the future.

I have a few more parting thoughts that are more philosophical than you might expect in a technical book like this.

Humans are especially good at navigating 3D spaces and remembering where they've been. Having visited a place in person, you're much more likely to retain its memory than if you were just told about it. There are proven memorization techniques, such as the memory palace, where you remember names at a dinner party or lines of Shakespeare...

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Unity Virtual Reality Projects
Published in: Sep 2015 Publisher: Packt ISBN-13: 9781783988556
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