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Unity Virtual Reality Projects

You're reading from  Unity Virtual Reality Projects

Product type Book
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Pages 286 pages
Edition 1st Edition
Languages
Author (1):
Jonathan Linowes Jonathan Linowes
Profile icon Jonathan Linowes

Table of Contents (18) Chapters

Unity Virtual Reality Projects
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Virtually Everything for Everyone Objects and Scale VR Build and Run Gaze-based Control World Space UI First-person Character Physics and the Environment Walk-throughs and Rendering Using All 360 Degrees Social VR Metaverse What's Next?
Index

Making a first person


For making a first person feature, let's take an agile approach to development. This means (in part) that we'll start by defining our new feature, or story, with a set of requirements. Then, we'll incrementally build and test this feature, one requirement at a time, by iterating and refining our work as we go along. Experimentation is not only allowed, it's encouraged.

Note

Agile software development is a broad term for methodologies that encourage small incremental and iterative developments in a fashion that's easy to respond to the changing and refined requirements.

Feature: As a first-person character, when I start walking, I will move through the scene in the direction I am looking until I indicate to stop walking.

Here are the requirements to achieve this feature:

  • Move in the direction you're looking

  • Keep your feet on the ground

  • Don't pass through solid objects

  • Don't fall off the edge of the world

  • Step over small objects and handle uneven terrain

  • Start and stop moving...

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