Reader small image

You're reading from  Unity Virtual Reality Projects

Product typeBook
Published inSep 2015
Reading LevelIntermediate
PublisherPackt
ISBN-139781783988556
Edition1st Edition
Languages
Right arrow
Author (1)
Jonathan Linowes
Jonathan Linowes
author image
Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes

Right arrow

The windshield HUD


The term heads-up display, or HUD, originates from its use in aircraft, where a pilot is able to view information with the head positioned in such a way that they are looking forward rather down at their instrument panels. Owing to this usage, I'll refer it as windshield HUD. Like visor HUD, the information panel overlays the gameplay, but it isn't attached to your head. Instead, you can think of it as attached to your seat while in a cockpit or at the dentist.

Note

A visor HUD is like the UI canvas—it is attached to your head. A windshield HUD is like it's attached to your seat.

Let's create a simple windshield HUD by performing the following steps:

  1. From the Project panel, drag the DefaultCanvas prefab onto the MeMyselfEye object in the Hierarchy panel so that it becomes a child of MeMyselfEye.

  2. Rename it to HUDCanvas.

  3. With HUDCanvas selected, set the Rect Transform component's Pos X, Pos Y, Pos Z to (0, 0.4, 0.8).

  4. Now, we'll set the Text component. With Text under HUDCanvas...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Unity Virtual Reality Projects
Published in: Sep 2015Publisher: PacktISBN-13: 9781783988556

Author (1)

author image
Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes