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Unity Virtual Reality Projects

You're reading from  Unity Virtual Reality Projects

Product type Book
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Pages 286 pages
Edition 1st Edition
Languages
Author (1):
Jonathan Linowes Jonathan Linowes
Profile icon Jonathan Linowes

Table of Contents (18) Chapters

Unity Virtual Reality Projects
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Virtually Everything for Everyone Objects and Scale VR Build and Run Gaze-based Control World Space UI First-person Character Physics and the Environment Walk-throughs and Rendering Using All 360 Degrees Social VR Metaverse What's Next?
Index

Headshots


Wouldn't it be fun to actually play with these bouncy balls? Let's make a game – try to aim the ball at a target using headshots. For this game, balls drop one at a time from above and bounce off your forehead (face), aiming for a target.

Feature: When a ball drops from above your head, you bounce it off your face and aim for a target.

To implement this, place a cube collider on the MeMyselfEye head, parented by the VR camera, so our head pose will move the face of the cube. I decided a cube shaped collider will be better for this game than a sphere or capsule, because it provides a flat face (like a paddle) that will make the bounce direction more predictable. Balls will drop out of the sky. For a target, we'll use a flattened cylinder. We'll add audio cues to indicate when a new ball has been released, and when a ball hits the target.

Create a new scene and implement the head as follows:

  1. Navigate to File | Save Scene As and name it BallGame.

  2. Delete the BallsFromHeaven script component...

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