In this chapter, we discussed the different levels of device integration software and then installed the software that is appropriate for your target VR device. Setting up is not necessarily the smoothest process, but there are plenty of us early adopters doing it, so you can get help on the Internet if you get stuck. We also discussed what happens inside the hardware and software SDK that makes virtual reality work and how it matters to us VR developers.
In the next chapter, we'll work more on the Diorama
scene and explore techniques to control objects in virtual reality. From a third-person perspective, we'll interact with objects in the scene (Ethan, the zombie) and implement look-based control.