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Unity Virtual Reality Projects

You're reading from  Unity Virtual Reality Projects

Product type Book
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Pages 286 pages
Edition 1st Edition
Languages
Author (1):
Jonathan Linowes Jonathan Linowes
Profile icon Jonathan Linowes

Table of Contents (18) Chapters

Unity Virtual Reality Projects
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Virtually Everything for Everyone Objects and Scale VR Build and Run Gaze-based Control World Space UI First-person Character Physics and the Environment Walk-throughs and Rendering Using All 360 Degrees Social VR Metaverse What's Next?
Index

Summary


In this chapter, we discussed the different levels of device integration software and then installed the software that is appropriate for your target VR device. Setting up is not necessarily the smoothest process, but there are plenty of us early adopters doing it, so you can get help on the Internet if you get stuck. We also discussed what happens inside the hardware and software SDK that makes virtual reality work and how it matters to us VR developers.

In the next chapter, we'll work more on the Diorama scene and explore techniques to control objects in virtual reality. From a third-person perspective, we'll interact with objects in the scene (Ethan, the zombie) and implement look-based control.

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