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You're reading from  Unity Virtual Reality Projects

Product typeBook
Published inSep 2015
Reading LevelIntermediate
PublisherPackt
ISBN-139781783988556
Edition1st Edition
Languages
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Author (1)
Jonathan Linowes
Jonathan Linowes
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Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes

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Types of VR experiences


There is not just one kind of virtual reality experience. In fact, there are many. Consider the following types of virtual reality experiences:

  • Diorama: In the simplest case, we build a 3D scene. You're observing from a third-person perspective. Your eye is the camera. Actually, each eye is a separate camera that gives you a stereographic view. You can look around.

  • First-person experience: This time, you're immersed in the scene as a freely moving avatar. Using an input controller (keyboard, game controller, or some other technique), you can walk around and explore the virtual scene.

  • Interactive virtual environment: This is like the first-person experience, but it has an additional feature—while you are in the scene, you can interact with the objects in it. Physics is at play. Objects may respond to you. You may be given specific goals to achieve and challenges with the game mechanics. You might even earn points and keep score.

  • Riding on rails: In this kind of experience, you're seated and being transported through the environment (or, the environment changes around you). For example, you can ride a roller coaster via this virtual reality experience. However, it may not necessarily be an extreme thrill ride. It can be a simple real estate walk-through or even a slow, easy, and meditative experience.

  • 360-degree media: Think panoramic images taken with GoPro® on steroids that are projected on the inside of a sphere. You're positioned at the center of the sphere and can look all around. Some purists don't consider this "real" virtual reality, because you're seeing a projection and not a model rendering. However, it can provide an effective sense of presence.

  • Social VR: When multiple players enter the same VR space and can see and speak with each other's avatars, it becomes a remarkable social experience.

In this book, we will implement a number of projects that demonstrate how to build each of these types of VR experience. For brevity, we'll need to keep it pure and simple, with suggestions for areas for further investigation.

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Published in: Sep 2015Publisher: PacktISBN-13: 9781783988556
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Author (1)

author image
Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes