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You're reading from  Unity Virtual Reality Projects

Product typeBook
Published inSep 2015
Reading LevelIntermediate
PublisherPackt
ISBN-139781783988556
Edition1st Edition
Languages
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Author (1)
Jonathan Linowes
Jonathan Linowes
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Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
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Field of view – FOV


OK, we looked at spheres, cylinders, balls, and orbs. That was fun! Now, let's talk some more about 360-degree media and virtual reality and why it seems so compelling. There's a huge difference in the experience of viewing a 360-degree video on a flat screen versus inside a VR headset. Why?

In a theater, on a computer screen, or in VR, the angle from one edge of the view area to the opposite is commonly referred to as the angle of view or field of view (FOV). For example, an IMAX cinema theater with larger screens than that of the conventional cinema encompasses more of your peripheral vision and has a wider field of view. The following table compares the horizontal field of view of various viewing experiences. A wider field of view is important to provide immersive experiences.

These FOV values pertain to looking in one direction without moving your head or eyes:

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Unity Virtual Reality Projects
Published in: Sep 2015Publisher: PacktISBN-13: 9781783988556

Author (1)

author image
Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes

Viewing experience

Horizontal field of view (FOV)

A 27" computer monitor

26 degrees

A movie theater

54...