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You're reading from  Unity Virtual Reality Projects

Product typeBook
Published inSep 2015
Reading LevelIntermediate
PublisherPackt
ISBN-139781783988556
Edition1st Edition
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Author (1)
Jonathan Linowes
Jonathan Linowes
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Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
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An introduction to Blender


Open the Blender application. Dismiss the opening splash screen. You will be in the Blender editor, which is similar to what's shown in the following screenshot:

Like Unity, Blender consists of a number of non-overlapping windows, and their layout can be customized to suit your needs. However, the Blender interface can be more daunting, in part because it integrates a number of different editors that can be opened at the same time, in their own panels.

It's helpful to realize that the default view, as shown in the preceding screenshot, contains five different editors!

The most obvious editor is the large 3D View, which I highlighted with a (red) rectangle. This is where you can view, move, and organize the objects in your Blender scene.

The following are the other editors that are opened:

  • The Info editor, which can be seen along the top edge of the app, has global menus and information about the application

  • The Timeline editor, which is present along the bottom edge...

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Unity Virtual Reality Projects
Published in: Sep 2015Publisher: PacktISBN-13: 9781783988556

Author (1)

author image
Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes