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Unity Virtual Reality Projects

You're reading from  Unity Virtual Reality Projects

Product type Book
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Pages 286 pages
Edition 1st Edition
Languages
Author (1):
Jonathan Linowes Jonathan Linowes
Profile icon Jonathan Linowes

Table of Contents (18) Chapters

Unity Virtual Reality Projects
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Virtually Everything for Everyone Objects and Scale VR Build and Run Gaze-based Control World Space UI First-person Character Physics and the Environment Walk-throughs and Rendering Using All 360 Degrees Social VR Metaverse What's Next?
Index

An elevator


Want to see the view from the top of the logo? Let's make a Mario-style elevator to get there.

Feature: Provide an elevator platform, which moves up and down, that I can walk onto and ride to the top of my logo.

Build it into the scene by performing the following steps:

  1. Create the elevator platform by navigating to GameObject | 3D Object | Cube. Name it Elevator.

  2. Set its so that it's aligned with the logo. By doing this, you can ride the platform and walk off it onto the top of the logo. I set Position to (17, 1.4, -8.8) and Scale to (4, 0.1, 4).

  3. Drag the Blue material onto it.

  4. Create the script by navigating to Add Component | New Script. Name it Elevate and open it for editing.

Here's the Elevate.cs code:

using UnityEngine;
using System.Collections;

public class Elevator : MonoBehaviour {
  public float minHeight = 1.2f;
  public float maxHeight = 8.0f;
  public float velocity = 1;
  
  void Update () {
    float y = transform.position.y;
    y += velocity * Time.deltaTime;
   ...
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